Mafia "Mafia look at little child. Mafia see loser."

"So tell you what, I've got a piece of paper here! Don't worry about
the details! I just need you to sign right here at the bottom!
—The Snatcher when first encountered

The Snatcher is a character in A Hat in Time that appears in Chapter 3. He is a mysterious shadow spirit who lives in the Subcon Forest. Before Hat Kid can access areas of the forest, she must sign a contract with him.


Physical Appearance

The Snatcher usually appears as a shadow or as a solid form of shadowy material. Due to his abilities as a shapeshifter, he can mimic the forms of others. Furthermore, his physical features in his typical and transformation forms are always in flux. His most distinguishing feature is his glowing yellow eyes and trickster smile.


The Snatcher is a very mischievous and manipulative character, who enjoys messing with people. He also seems to be a large ham. When Hat Kid falls into his first trap, he begins by yelling, "FOOOOOOL" in an attempt to scare her, but after falling into his traps again, he states that he can't yell all the time, expressing that Hat Kid shouldn’t fall into his traps so he can keep using the line to scare his other victims.

Given his manipulative character, The Snatcher is quick to hamper his victims and barter with them with the use of his many contracts. These can entail doing simple grunt work to exposing the player to intense danger, which he openly admits as the easier ones to choose.

When The Snatcher doesn't get his way, he can get very mad at times, such as when Hat Kid refuses to sign his contracts or when she turns the tables in Your Contract has Expired and forces him to relinquish her soul and the Time Pieces in order to never return to the forest again. Even when being conned in his own games, he is quick to grant minor praise to Hat Girl as "quite the character. And a tough negotiator".


Though Snatcher can be overshadowed by characters such as Queen Vanessa or the Toilet of Doom in their respective Acts, he serves most notably as the instigator of these secondary antagonists by pitting Hat Kid against new threats in order to reach his own personal goals by use of contracts. Though in context of the story these contracts end up as a burden, they enable the player to access the other Acts of Subcon and typically treated as a necessary evil to completion.

In other areas without such secondary threats, Snatcher's presence is most often felt in his large ensemble of followers scattered throughout the Forest and often overlooking the player's progress. In effect, Snatcher is one of the more passive antagonists, seldom confronting Hat Kid directly unless giving contracts, direct orders or being confronted in the final Act of Subcon Forest.

Boss Battle

Before battling with Snatcher, he begins to explain further to Hat Kid about how his previous worker had their head pop off, mostly elaborating that it wasn't due to the danger of the jobs performed but that Snatcher had lost all value in the individual. He then shifts his discussion to how Hat Kid's ready completion of contracts have lead to no more tasks to be performed and obligations to be lifted, rendering her use to him obsolete. Finishing off his prelude to the fight is him explaining how the Time Pieces that fell into the Forest were his property and that he would ultimately not let Hat Kid keep them in the end.

The fight immediately begins with the Hat being removed, disabling any powers such as sprinting or slowing time and making the risk of the fight significantly higher as a result. Note however that some badge effects, notably those that are beneficial like Projectile Badge are disabled as a result, whilst others like the Camera and 1-Hit Hero remain for the duration of the battle.

Most of Snatcher's attacks center around attacking Hat Kid head-on with powerful blasts indicated on the ground prior to their detonation, giving the player some time to react and avoid damage. The first phase includes a basic variant that targets directly below the player and having a final blast ahead of the player to catch them off guard. Further variants occur in the second phase, with three blasts alternating in a triangular fashion to cover a large area of the arena quickly, to a rotating set of four blasts which slow down and eventually detonate where they land.

Another major attack is the series of vials that will come in small sets that directly target the player's position in rapid succession, large sets that launch off several vials at a time in an inaccurate manor and a singleton vial that will smash near the player after a while of tracking if it has not hit the player in its initial toss or resulting tracking.

Snatcher's Minions also play as an attack in the fight, huddling in large groups near Snatcher's hands as they rapidly rotate around the arena in a jump-rope type attack that requires the player to jump over the hoards to be safe from damage.

In order to progress the fight, the player must stall until Snatcher launches a dud flask and throw it back at him, allowing him to be damaged by resulting attacks.

In the second phase, Snatcher can erupt from the ground, jostling the player if not in the air and releasing a slow traveling ring along the floor of the arena. He lingers for a bit and can be hit as a result.

Snatcher can have his face zoom up to the camera, winking to the left or right to tell which side he appears on. After winking, he appears with a replica on the side that is vacant. To not be damaged by the attack, the player must attack the correct side in time, as indicated by a directional arrow prior to attack.

Finally is a large stream of magic attacks that circles the arena once, requiring the player to dodge by moving inwards or outwards to avoid the blasts immediately to the left, center and right of the player. This attack appears exclusively in the second phase.


Teleportation- The Snatcher’s most common ability is his ability to teleport, as is seen for the first time when he meets the Hat Kid, as well as during his boss fight.

Creation- The Snatcher is capable of creating things from thin air such as contracts, minions, potions, a cardboard cutout of himself, and an explosive apple.

Area Warping- The Snatcher is seen warping reality for the first time when you meet him and the world turns into a purple abyss, the second instance of this is during his boss fight.

Instant death- If you refuse the Snatcher’s contract, he kills Hat Kid instantly. This power could also be what the Snatcher makes use of when he made his previous contractors’ heads ‘pop off.’

Darkness- The Snatcher has been shown to be able to turn an entire area dark in a couple of seconds, only leaving his glowing mouth and eyes visible.

Laser Manipulation- During his boss fight, the Snatcher is shown to be able to summon purple and orange/red lasers.

Soul Stealing- The Snatcher is shown to be able to take and give back souls, as can be seen upon Hat Kid’s first encounter with him.


Although the Snatcher is tough he has some weaknesses, one is his arrogance, believing he’s invincible because he can’t turn blue, second is his blind decision making on who stays alive and who doesn’t which lead to his downfall when keeping Hat Kid alive and in the end defeated him.


  • The Snatcher seems to have been inspired by the demon in the chest in Paper Mario: The Thousand-Year Door, as both are purple, shadowy creatures with yellow faces and shout "FOOOOOL" when meeting the player. The music that plays when he makes his first contract also sounds very similar to the music that plays when Mario opens up the chest.
  • The Snatcher also bears a striking resemblance to the character Stan from the PS2 game, Okage: Shadow King.
  • According to the Storybook of Subcon Forest, it hints that the Snatcher may be Queen Vanessa's prince after getting chained up and left for dead. Also Queen Vanessa's Manor description says that the Manor is Snatcher's old home
  • On the Snatcher's Steam trading card, Hat Kid says that he's a tsundere (though she spells it soon-deh-ray).
  • The back of the contract has alternate English writing that is somewhat legible. It says:
    • 'I hereby totally agree'
    • 'to do this Snatcher dude's dirty work.'
    • 'And also absolve him of all injuries I'
    • 'will most likely sustain from this work.'
    • 'Also, I'll give up my soul. no takey backsies.'